NVIDIA QuadroFX 1700 512MB PCI 2.0
nVidia G84 processing unit with 128-bit RAM Bus 32 universal shader processing units for... more
NVIDIA QuadroFX 1700 512MB PCI 2.0
nVidia G84 processing unit with 128-bit RAM Bus
32 universal shader processing units for geometry and pixelvisualisation
graphicmemory- bandwidth 12,8 GB/sec. (GDDR-2 RAM)
texturefillrate: 7.4 gigatexel per second
pixelfillrate: 3.3 gigapixel per second
OpenGL 3.3 with OpenGL Shading Language
DirectX 10.0 mit HighLevel Shading Language 4.0
wattage: 42 watt
3 outputs: 2x DVI-I (2x Dual-Link), 1x HDTV-out
supports 2x displays with each up to 9,3 megapixeln, & resolution up to 3.840 x 2.400 @30Hz
analog resolution: up to 2.048 x 1.536 per display
driversupport for Windows 10 32/64; Windows 8.1 32/64; Windows 7 32/64; VISTA 32/64; WinXP 32/64; Win2000; LINUX-32 & LINUX-64
24 mounth warranty from Schneider Digital
32 universal shader processing units for geometry and pixelvisualisation
graphicmemory- bandwidth 12,8 GB/sec. (GDDR-2 RAM)
texturefillrate: 7.4 gigatexel per second
pixelfillrate: 3.3 gigapixel per second
OpenGL 3.3 with OpenGL Shading Language
DirectX 10.0 mit HighLevel Shading Language 4.0
wattage: 42 watt
3 outputs: 2x DVI-I (2x Dual-Link), 1x HDTV-out
supports 2x displays with each up to 9,3 megapixeln, & resolution up to 3.840 x 2.400 @30Hz
analog resolution: up to 2.048 x 1.536 per display
driversupport for Windows 10 32/64; Windows 8.1 32/64; Windows 7 32/64; VISTA 32/64; WinXP 32/64; Win2000; LINUX-32 & LINUX-64
24 mounth warranty from Schneider Digital
Technical specifications
Bus Interface | PCI-Express 2.0 x16 |
Slot Width | Full Size ATX / Single-Slot |
Cooling System | Active |
Power consumption | 42 Watt |
Screens per card (native connections) | 2 |
max. resolution | 3.840 x 2.400 Px @ 30Hz |
Main Memory | 0.5 GB |
Power
Memory Bus | 256 bit |
Bandwith | 25.6 GB/s |
Memory Type | DDR2 |
Main Memory | 0.5 GB |
Memory Clock | 400 MHz |
GPU / Chip Family | G84 |
GPU Clock | 460 MHz |
Shader Model | 4.0 |
Features
OpenCL | 1.1 |
OpenGL | 3.3 |
DirectX | 10.0 |
Shader Model | 4.0 |
SLI (Scalable Link Interface) | No |
Sync: Genlock / Framelock | No |
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